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Zephyr

A riddler, a sage, and a lover of sweets, Zephyr sadly is known in these times simply as a warrior of the winds. Though he chose not to participate in the Beast Horde's war with the humans, he has joined battle against the Hellbourne, and the powerful winds and aerial attacks he calls down upon the daemons are a welcome addition to the new Legion.


Core Stats Base Lvl Gain
Strength 17 2.5
Agility 18 2.7
Intelligence 15 1.8
Health
Hit Points 473
Health Regen (per 1) 1.1
Health Regen (per 5) 5.5
Mana
Mana 195
Mana Regen (per 1) 1.21
Mana Regen (per 5) 6.05
Damage
Attack Speed 0.69
Damage 48
Resistances
Armor 2.47
Magic Resist 5.5
General
Range 128
Movement Speed 295
Gust
18 120

Spell Summary
Click and drag the cursor in a direction to summon a gust of wind there. The gust pushes enemies, dealing 75/150/225/300 Magic Damage and a Mini-Stun.

Spell Description
Click and drag the cursor in a direction to summon a gust of wind there. The gust pushes enemies, dealing (75/150/225/300) Magic Damage and a Mini-Stun.

Cyclones
0 No Cost

Spell Summary
Passively creates a cyclone when Zephyr kills a unit. Each Cyclone deals 15/20/25/300 Magic Damage per second around Zephyr and lasts up to 50 seconds. 2/4/6/8 Cyclones may be active at one time. Activate to consume one Cyclone, restoring 30 Health.

Spell Description
Passively creates a cyclone when Zephyr kills a unit. Each Cyclone deals (15/20/25/30) Magic Damage per second around Zephyr and lasts up to 50 seconds. (2/4/6/8) Cyclones may be active at one time. Activate to consume one Cyclone, restoring 25 Health.

Wind Shield
0 No Cost

Spell Summary
Passively grants zephyr a win shield for 3 seconds on attack. Wind Shield grants 6/9/12/15% Evasion and a 6/9/12/15% chance to redirect range attacks against Zephyr.

Spell Description
Passively grants zephyr a win shield for 3 seconds on attack. Wind Shield grants (6/9/12/15)% Evasion and a (6/9/12/15)% chance to redirect range attacks against Zephyr.

Typhoon
100 100

Spell Summary
Target a location to create a typhoon there. Enemies in the Typhoon are dealt up to 60/80/100 Magic Damage per second and up to -90% Movement Speed, increasing the close they are to the center. They Typhoon lasts for 6/8/10 seconds and creates one Cyclone per seconds.

Spell Description
Target a location to create a typhoon there. Enemies in the Typhoon are dealt up to (60/80/100) Magic Damage per second and up to -90% Movement Speed, increasing the close they are to the center. They Typhoon lasts for (6/8/10) seconds and creates one Cyclone per seconds.

Guides for Zephyr

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