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Scout

Trained since youth to be swift, silent, and deadly, Scouts spend much of their lives deep in the wild, apart from their brethren. After the alliance with the Beast Horde, they learned yet more ways of the wild, and turned all their craft to defeating the Hellbourne. Though many view them as aloof, none doubt the importance of Scouts in the war against the daemons, as the countless enemy corpses, dead by a single blow, attest.


Core Stats Base Lvl Gain
Strength 20 1.7
Agility 21 3
Intelligence 16 1.4
Health
Hit Points 530
Health Regen (per 1) 0.85
Health Regen (per 5) 4.25
Mana
Mana 208
Mana Regen (per 1) 0.65
Mana Regen (per 5) 3.25
Damage
Attack Speed 0.71
Damage 45
Resistances
Armor 4.94
Magic Resist 5.5
General
Range 128
Movement Speed 315
Vanish
24 30

Spell Summary
Toggle to enter Stealth Mode until toggled off, you run out of mana, or you attack or cast Marksman Shot. Stealth Mode grants you Invisiblity and 25% Movement Speed, but drains 2/3/4/5 Mana per second. When Stealth ends, you gain 300% Attack Speed for 1/2/3/4 Attacks.

Spell Description
Toggle to enter Stealth Mode until toggled off, you run out of mana, or you attack or cast Marksman Shot. Stealth Mode grants you Invisiblity and 25% Movement Speed, but drains (2/3/4/5) Mana per second. When Stealth ends, you gain 300% Attack Speed for (1/2/3/4) Attacks.

Electric Eye
30 50

Spell Summary
Target a location to place an Electric eye. Electric eyes reveal incisible units and are revealed to nearby enemies. Activate the sub-ability to detonate the nearest Eye, applying a 3/4/5/6 second Silence in the area. May be placed while in stealth and up to 2/3/4/5 Eyes may be placed.

Spell Description
Target a location to place an Electric eye. Electric eyes reveal incisible units and are revealed to nearby enemies. Activate the sub-ability to detonate the nearest Eye, applying a (3/4/5/6) second Silence in the area. May be placed while in stealth and up to (2/3/4/5) Eyes may be placed.

Disarm
0 No Cost

Spell Summary
Passively grants a 10/15/20/25% chance of dealing a 1.25/1.5/1.75/2.0x critical attack and a 1 second disarm. Enemies can only be disarmed once every 2 seconds.

Spell Description
Passively grants a (10/15/20/25)% chance of dealing a (1.25/1.5/1.75/2)x critical attack and a 1 second disarm. Enemies can only be disarmed once every 2 seconds.

Marksman Shot
50 125

Spell Summary
Target an enemy to channel for 2.25/1.75/1.25 seconds. After channeling completes, fires a shot that deals 250 plus 10/20/30% of target's maximum Health in Magic Damage and applys -20/-30/-40% Movement Speed for 4 seconds.

Spell Description
Target an enemy to channel for (2.25/1.75/1.25) seconds. After channeling completes, fires a shot that deals 250 plus (10/20/30)% of target's maximum Health in Magic Damage and applys (20/30/40)% Movement Speed for 4 seconds.

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