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Myrmidon

Myrmidon's allegiance to the Legion was always tenuous at best; the sharkman's joy in the carnage of combat left many suspicious. It was not until a Legion sorcerer uncovered that Myrmidon was himself a member of a shadowy race of deep-sea daemons that true panic set in, but by then it was too late. A trail of blood and devastation marked Myrmidon's escape to the ranks of the Hellbourne. Now, wielding the destructive might of a tsunami, he wreaks havoc among those who once claimed him as an ally.


Core Stats Base Lvl Gain
Strength 19 1.8
Agility 15 1.2
Intelligence 24 2.9
Health
Hit Points 511
Health Regen (per 1) 1.58
Health Regen (per 5) 7.9
Mana
Mana 312
Mana Regen (per 1) 0.97
Mana Regen (per 5) 4.85
Damage
Attack Speed 0.68
Damage 24
Resistances
Armor 0.92
Magic Resist 5.5
General
Range 450
Movement Speed 300
Weed Field
10 105

Spell Summary
Target a location to create a Weed Field in that direction. After a 1 second delay the Weed Field will explode and apply a 1/1.33/1.66/2 second Stun and deal 125 Magic Damage per second for the duration.

Spell Description
Target a location to create a Weed Field in that direction. After a 1 second delay the Weed Field will explode and apply a (1/1.33/1.67/2) second Stun and deal 125 Magic Damage per second for the duration.

Magic Carp
10 100

Spell Summary
Target an enemy unit to throw a Magic Carp at them that deals 100/150/200/250 Magic Damage on impact. If the target is moving, the Magic Carp applies a 1/1.5/2/2.5 second Stun as well.

Spell Description
Target an enemy unit to throw a Magic Carp at them that deals (100/150/200/250) Magic Damage on impact. If the target is moving, the Magic Carp applies a (1/1.5/2/2.5) second Stun as well.

Wave Form
24 70

Spell Summary
Target a location to charge to that position, pathing around obstacles. Enemies passed through recieve -1/-2/-3/-4 Magic Armor and a 15/25/35/45% Movement Slow for 3 seconds.

Spell Description
Target a location to charge to that position, pathing around obstacles. Enemies passed through recieve (-1/-2/-3/-4) Magic Armor and a (15/25/35/45)% Movement Slow for 3 seconds.

Forced Evolution
60 100

Spell Summary
Activate to apply Evolved to Myrmidon for 15 seconds, granting him +200/300/400 Max Health. For the duration, Myrmidon becomes melee range and his attacks deal 125/175/225 Magic Damage and apply a 15/25/35% Movement Slow for 3 seconds

Spell Description
Activate to apply Evolved to Myrmidon for 15 seconds, granting him +(200/300/400) Max Health. For the duration, Myrmidon becomes melee range and his attacks deal (125/175/225) Magic Damage and apply a (15/25/35)% Movement Slow for 3 seconds

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