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Moraxus

Leaving a trail of headless and maimed corpses in his wake, the blade-throwing Moraxus is among the most feared of the Hellbourne daemons. Some speculate he was once a Beast, transformed by sheer agony in the pits of hell. Others claim he is an elemental creature of warfare itself. Whatever his origin, Moraxus is an unstoppable, implacable foe.


Core Stats Base Lvl Gain
Strength 23 2.8
Agility 16 1.7
Intelligence 16 1.7
Health
Hit Points 587
Health Regen (per 1) 0.94
Health Regen (per 5) 4.7
Mana
Mana 208
Mana Regen (per 1) 0.65
Mana Regen (per 5) 3.25
Damage
Attack Speed 0.68
Damage 47
Resistances
Armor 3.24
Magic Resist 5.5
General
Range 128
Movement Speed 300
Quake
12 90

Spell Summary
Activate to deal 100/150/200/250 Magic Damage and apply a 1.75/2/2.25/2.5 second stun to nearby enemy units.

Spell Description
Activate to deal (100/150/200/250) Magic Damage and apply a (1.75/2/2.25/2.5) second stun to nearby enemy units.

Arcane Shield
30 50

Spell Summary
Passively adds 2/4/6/8 Armor. Activate to absorb an ability or magic projectile targeted against Moraxus in the next 2 seconds. If something is successfully absorbed, Moraxus gains 20/40/60/80 Damage and 70/110/150/190 Movement Speed for 5 seconds.

Spell Description
Passively adds (2/4/6/8) Armor. Acitivate to absorb an ability or magic projectile targeted against Moraxus in the next 2 seconds. If something is successfully absorbed, Moraxus gains (20/40/60/80) Damage and (70/110/150/190) Movement Speed for 5 seconds.

More Axes
1 30

Spell Summary
Target a position to hurl an axe in that direction. The axe deals 30/40/50/60 + 3/4/5/6% of target's Max Health in Magic Damage and applies a stacking -15% Movement Speed to the first enemy unit encountered. Maximum of 1/2/3/4 axes that refresh every 8/7/6/5 seconds.

Spell Description
Target a position to hurl an axe in that direction. The axe deals (30/40/50/60) + (3/4/5/6)% of target's Max Health in Magic Damage and applies a stacking -15% Movement Speed to the first enemy unit encountered. Maximum of (1/2/3/4) axes that refresh every (8/7/6/5) seconds.

Matraxe
80 100

Spell Summary
Activate to place matraxe on self, which starts with 200/300/400 health, The matraxe gains 20 health per second for each nearby enemy hero up to 400/600/800 health and absorbs incoming damage. Matraxe detonates for Magic Damage equal to its health after 10 seconds or when this ability is activated again.

Spell Description
Activate to place matraxe on self, which starts with (200/300/400) health, The matraxe gains 20 health per second for each nearby enemy hero up to (400/600/800) health and absorbs incoming damage. Matraxe detonates for Magic Damage equal to its health after 10 seconds or when this ability is activated again.

Guides for Moraxus

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