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Monkey King

Borne of bestial nobility and blessed with the gift of immortality from the fruit of the Sefir Tree, the Monkey King once wrought a burning trail of havoc that stretched from the mortal plane to the heavens before he was imprisoned for his actions. In an act of repentance, he earned his freedom by accepting the tutelage of Ophelia, who seared onto his forehead a golden seal to control his primal urges. Bound to his new mistress, the Monkey King begins his great journey with renewed strength and zeal.


Core Stats Base Lvl Gain
Strength 19 2
Agility 20 3
Intelligence 18 2
Health
Hit Points 0
Health Regen (per 1) 0
Health Regen (per 5) 0
Mana
Mana 0
Mana Regen (per 1) 0
Mana Regen (per 5) 0
Damage
Attack Speed 0.71
Damage 47
Resistances
Armor 0
Magic Resist 5.5
General
Range 128
Movement Speed 305
Illusive Dash
15 90

Spell Summary
Dash forward,dealing 10/20/30/40 plus Attack Damage to enemies on impact. If the Monkey King impacts an enemy, he will perform a second dash after 2 seconds or by manual activation.

Spell Description
Dash forward,dealing (10/20/30/40) plus Attack Damage to enemies on impact. If the Monkey King impacts an enemy, he will perform a second dash after 2 seconds or by manual activation.

Heavenly Vault
12 120

Spell Summary
Vault over a unit, jumping in front of it (distance doubled if building). Enemies at your landing point take 100/150/200/250 Physical Damage and 2 seconds of 20/40/60/80% slow. If the target is an enemy, it will be pushed back 200 distance and take the same damage and slow.

Spell Description
Vault over a unit, jumping in front of it (distance doubled if building). Enemies at your landing point take (100/150/200/250) Physical Damage and 2 seconds of (20/40/60/80) % slow. If the target is an enemy, it will be pushed back 200 distance and take the same damage and slow.

Wan Jin Slam
14 80

Spell Summary
Slam the ground in front of you, rasing a small rock. Nearby enemies will be launched into the air for .5 seconds and take 60/90/120/150 Magic Damage. After 2 seconds, the rock implodes, again launching nearby enemies into the air and dealing the same damage.

Spell Description
Slam the ground in front of you, rasing a small rock. Nearby enemies will be launched into the air for .5 seconds and take (60/90/120/150) Magic Damage. After 2 seconds, the rock implodes, again launching nearby enemies into the air and dealing the same damage.

Flying Nimbus
5 No Cost

Spell Summary
Non-Combat mount. When not taking damage for 5 seconds, passively jump upon your trusty Flying Nimbus, granting 10/15/20% Bonus Movement Speed. Dissipates and goes on cooldown when you take damage. Passively decreases the cooldown of your abilities by .5/.75/1 second every time you use an ability.

Spell Description
Non-Combat mount. When not taking damage for 5 seconds, passively jump upon your trusty Flying Nimbus, granting (10/15/20)% Bonus Movement Speed. Dissipates and goes on cooldown when you take damage. Passively decreases the cooldown of your abilities by (0.5/0.75/1) second every time you use an ability.

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