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Forsaken Archer

Once a woodland huntress who captured the hearts of countless men, the Forsaken Archer was taken against her will and slain by a spurned suitor. As she lay dying she forged a terrible pact with the daemons who discovered her broken body. Now, rather than hearts it is souls she captures, wielding them as weapons. Atop the skeletal remains of a beast she once hunted, the forsaken archer rains terror upon any who stand in her path.


Core Stats Base Lvl Gain
Strength 17 1.7
Agility 22 2.5
Intelligence 17 1.8
Health
Hit Points 473
Health Regen (per 1) 1.1
Health Regen (per 5) 5.5
Mana
Mana 221
Mana Regen (per 1) 1.37
Mana Regen (per 5) 6.85
Damage
Attack Speed 0.72
Damage 44
Resistances
Armor 2.02
Magic Resist 5.5
General
Range 600
Movement Speed 305
Crippling Volley
10 95

Spell Summary
Target a location to deal 85/150/215/280 Magic Damage and immobliize for 1/1.5/2/2.5 seconds.

Spell Description
Target a location to deal (85/150/215/280) Magic Damage and immobliize for (1/1.5/2/2.5) seconds.

Split Fire
1 No Cost

Spell Summary
When active, passively splits your attack into 3 separate attacks dealing 100% damage to the primary target and 14/21/28/35% damage to the other two targets hit. Activate to turn on Split Fire.

Spell Description
When active, passively splits your attack into 3 separate attacks dealing 100% damage to the primary target and (14/21/28/35)% damage to the other two targets hit. Activate to turn on Split Fire.

Call of the Damned
1 No Cost

Spell Summary
Passively creates a skeletal minion after killing a unit. Skeletal Minions deal 14/20/26/32 to 20/26/32/38 Physical Damage per attack and will assist you for 30 seconds. Up to 3/4/5/6 may be active at once. Activate to store Skeletal Minions instead of instantly creating them.

Spell Description
Passively creates a skeletal minion after killing a unit. Skeletal Minions deal (14/20/26/32) to (20/26/32/38) Physical Damage per attack and will assist you for 30 seconds. Up to (3/4/5/6) may be active at once. Activate to store Skeletal Minions instead of instantly creating them.

Piercing Arrows
100 100

Spell Summary
Target a location to begin channeling and shooting 2 arrows a second for 4 seconds. Each arrow deals up to 75/150/225 Magic Damage.

Spell Description
Target a location to begin channeling and shooting 2 arrows a second for 4 seconds. Each arrow deals up to (75/150/225) Magic Damage.

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