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Engineer

The Engineer is a man driven by more than mere eccentricity. Once a humble, hard-drinking builder in the Legion, he came to master all manner of machines. Wielding a blunderbuss of his own design and hoisting ale and a veritable armory on his back, he is a strange but impressive sight on the battlefield.


Core Stats Base Lvl Gain
Strength 20 2
Agility 20 2.3
Intelligence 21 1.8
Health
Hit Points 530
Health Regen (per 1) 1.25
Health Regen (per 5) 6.25
Mana
Mana 273
Mana Regen (per 1) 1.69
Mana Regen (per 5) 8.45
Damage
Attack Speed 0.71
Damage 40
Resistances
Armor 3.54
Magic Resist 5.5
General
Range 500
Movement Speed 295
The Keg
12 80

Spell Summary
Target a location to deal 100/150/200/250 Magic Damage and a 1.25/1.5/1.75/2 Second Stun in an area around that position. Units hit with this ability are pushed away from the impact.

Spell Description
Target a location to deal (100/150/200/250) Magic Damage and a (1.25/1.5/1.75/2) Second Stun in an area around that position. Units hit with this ability are pushed away from the impact.

Steam Turret
22 100

Spell Summary
Click and drag cursor to create a turret that shoots in a cone for 5 seconds. Deals up to 75/150/225/300 Magic damage and pushes enemies away.

Spell Description
Click and drag cursor to create a turret that shoots in a cone for 5 seconds. Deals up to (75/150/225/300) Magic damage and pushes enemies away.

Spider Mines
7 90

Spell Summary
Activate to place a spider Mine at your location. Up to 9 may be placed at once, Each dealing 150/200/250/300 Magic Damage. Consume one charge to place a mine. Up to 1/2/2/3 charges may be stored, refreshing every 30 seconds. Spider mines are stealthed and appear when an enemy comes near them, chasing them until contact.

Spell Description
Activate to place a spider Mine at your location. Up to 0 may be placed at once, Each dealing (150/200/250/300) Magic Damage. Consume one charge to place a mine. Up to (1/1.67/2.33/3) charges may be stored, refreshing every 30 seconds. Spider mines are stealthed and appear when an enemy comes near them, chasing them until contact.

Energy Field
85 200

Spell Summary
Activate to create an energy field for 6/8/10 seconds. Deals 50/75/100 Magic Damage per second. Enemies who enter or exit the field take 100 Magic damage and a 2 second silence.

Spell Description
Activate to create an energy field for (6/8/10) seconds. Deals 50/75/100 Magic Damage per second. Enemies who enter or exit the field take 100 Magic damage and a 2 second silence.

Guides for Engineer

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