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Drunken Master

For the Drunken Master, there exists only a single cardinal rule: that booze shall flow, freely and indefinitely. At first apathetic to the Hellbourne threat, the Drunken Master lept to action when a wise sage explained to him that should the Hellbourne overrrun Newerth, there would be no more booze. Armed with expert combat techniques and fueled by questionable substances, the Drunken Master embodies that which is unpredictable and unyielding.


Core Stats Base Lvl Gain
Strength 23 2.6
Agility 17 1.6
Intelligence 20 2
Health
Hit Points 587
Health Regen (per 1) 0.94
Health Regen (per 5) 4.7
Mana
Mana 260
Mana Regen (per 1) 0.8
Mana Regen (per 5) 4
Damage
Attack Speed 0.69
Damage 54
Resistances
Armor 3.38
Magic Resist 5.5
General
Range 128
Movement Speed 300
Lunge
14 120

Spell Summary
Target an enemy to lunge at it and hit it with an Enhanced Attack, dealing 70/80/90/100% of your Attack damage + 30/50/65/80 and then spinning around it for up to 1.5 seconds. At the end of the spin, or using the ability again, you will deal another Enhanced Attack and push the target 400 units away from you. With 2 Drunk Charges: Applies a 20/30/40/50% movementspeed Slow for 3 seconds.

Spell Description
Target an enemy to lunge at it and hit it with an Enhanced Attack, dealing (70/80/90/100)% of your Attack damage + (30/46.67/63.33/80) and then spinning around it for up to 1.5 seconds. At the end of the spin, or using the ability again, you will deal another Enhanced Attack and push the target 400 units away from you. With 2 Drunk Charges: Applies a (20/30/40/50)% movement speed Slow for 3 seconds.

Drink
20 50

Spell Summary
On use, channels for up to 2 seconds. Each second, you gain 2/4/6/8 Drunk charges. Drunk charges wear off 1 every 3 seconds and heal you for 25 health when this happens. If an enemy hero within 500 distance dies, you gain 2/4/6/8 Drunk charges. Max of 20 Charges.

Spell Description
On use, channels for up to 2 seconds. Each second, you gain (2/4/6/8) Drunk charges. Drunk charges wear off 1 every 3 seconds and heal you for 25 health when this happens. If an enemy hero within 500 distance dies, you gain (2/4/6/8) Drunk charges. Max of 20 Charges.

Stagger
12 50

Spell Summary
Target a location to stagger there, following pathing, and dealing 40/80/120/160 Physical Damage at the end of the movement. Disjoints on use. With 2 Drunk charges: Grants 20/40/60/80 Movement Speed and Attack Damage for 4 seconds.

Spell Description
Target a location to stagger there, following pathing, and dealing (40/80/120/160) Physical Damage at the end of the movement. Disjoints on use. With 2 Drunk charges: Grants (20/40/60/80) Movement Speed and Attack Damage for 4 seconds.

Untouchable
60 75

Spell Summary
On use, the Drunken Master becomes Untouchable, negating all enemy abilities targeted at him and ability projectiles that tough him and gaining 25/50/75 Attack Speed for 6/8/10 seconds. With 4 Drunk Charges: Additionally, reduces all damage taken by 20/30/40% for the duration.

Spell Description
On use, the Drunken Master becomes Untouchable, negating all enemy abilities targeted at him and ability projectiles that tough him and gaining (25/50/75) Attack Speed for (6/8/10) seconds. With 4 Drunk Charges: Additionally, reduces all damage taken by (20/30/40)% for the duration.

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