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Dampeer

In the darkest days of the war, when starvation stalked the land, it is said that some men turned to eating the flesh of the dead -- and then, the flesh of the living. Perhaps that is the origin of Dampeer, a monster who feeds on the lifeforce of his foes, spreading terror before his tattered wings, his pants the only remnants of his humanity.


Core Stats Base Lvl Gain
Strength 21 2
Agility 24 2.9
Intelligence 16 1.4
Health
Hit Points 549
Health Regen (per 1) 0.88
Health Regen (per 5) 4.4
Mana
Mana 208
Mana Regen (per 1) 0.65
Mana Regen (per 5) 3.25
Damage
Attack Speed 0.73
Damage 51
Resistances
Armor 2.68
Magic Resist 5.5
General
Range 128
Movement Speed 305
Terrorize
10 75

Spell Summary
Activate to deal 75/125/175/225 Magic damage and a 1 seconds fear to enemies in an area around you. Damage and fear duration is increased by the number of essences Dampeer has.

Spell Description
Activate to deal (75/125/175/225) Magic damage and a 1 seconds fear to enemies in an area around you. Damage and fear duration is increased by the number of essences Dampeer has.

Vampiric Flight
22 75

Spell Summary
Target an enemy to fly towards them. Every time Dampeer passes through an enemy he deals 50/90/130/170 Magic Damage to them and is healed for 10/20/30/40. Damage and healing is increased by the number of Essences Dampeer has.

Spell Description
Target an enemy to fly towards them. Every time Dampeer passes through an enemy he deals (50/90/130/170) Magic Damage to them and is healed for (10/20/30/40). Damage and healing is increased by the number of Essences Dampeer has.

Bloodthirst
1 No Cost

Spell Summary
Passively grants nearby allied melee units 15/20/25/30% Lifesteal, Ranged allies gain 2.5/5/7.5/10% Lifesteal.

Spell Description
Passively grants nearby allied melee units (15/20/25/30)% Lifesteal, Ranged allies gain (2.5/5/7.5/10)% Lifesteal.

Consume
30 100

Spell Summary
Target an enemy to deal 200/300/400 Magic Damage to them while Dampeer is healed for the damage done. Deals more damage per Essence Dampeer has. If any unit is killed with this ability, Dampeer gains an essence and may hold up to 3.

Spell Description
Target an enemy to deal (200/250/300) Magic Damage to them while Dampeer is healed for the damage done. Deals more damage per Essence Dampeer has. If any unit is killed with this ability, Dampeer gains an essence and may hold up to 3.

Guides for Dampeer

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